Frostpunk lore10/31/2023 ![]() Parts of the story also work in tandem with gameplay which I'll put in spilersĩs on route B can hack certain bosses to get a bit of background info like the singing robot.ĩs hacks the yorha base to uncover the secret that humanity is long extinct so there is no point in fighting for them and it's a charade to keep soldiers motivated. You can be hacked which messes up your control, vision and sound. Nier Automata is probably the best use one seen: you're an android who can add/remove chips to update your programming so it makes sense if you learn a new ability, have UI changes, change your stats and so on. However sometimes I see some games which blend their story telling to gameplay really well. There's Shepard in mass effect 3 where you character class can be hella OP and can solo entire levels but when it comes to Kai fucking Leng Shepherd gets owned multiple cutscenes. Ellie might be capable but come on a kid isn't THAT capable. Ellie full TLOU 1 has a section where she's alone, hunted by a pedo killer and deal with zombies on top. In Arkham Knight you literally run over people or shoot "non lethal" bullets at them from what is essentially a super fast tank. ![]() ![]() Yet some of his attacks look like fatal attacks or at the very least would incur significant injuries. It's too difficult to mesh gameplay with narrative.īatman doesn't kill. So naturally you'll get conflicting lots of narrative structure vs gameplay. A power fantasy, being able to shape the world around you, doing tasks/jobs that you can't IRL or simply achieving things with little relative effort (eg getting into a relationship with a character by giving them a gift or something). Games in general are doing things that you can't do in real life. I think the ludonarrative exists but discussion and praise of it is overrated in games overall. I think this ludonarrrative assonance is one reason why old school JRPGs were as successful as they were, and it's something you rarely see in games of the genre in the modern era. Cecil gives up his power as a Dark Knight to become a Paladin and starts all the way back at level 1, and has to work for some time before becoming as powerful as he was before. He also knows the incredibly powerful spell 'Meteor' but never has the MP to cast it until he's pushed to do so in a cutscene. Tellah starts with myriad powerful spells, but since he's old and tired, he's only got the MP to cast a few of them. Rydia, the young girl, starts as dead weight but quickly finds her sea legs and becomes an important part of the party. I just watched this entire FFIV retrospective, and I think FFIV has a lot of places where the ludo helps reinforce the narrative, mostly in the way that characters' power fluctuates.
0 Comments
Leave a Reply.AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |